namespace VRage.Game
{
	/// <summary>
	/// All common constants for use in game engine.
	/// Note: The name is probably temporary - avoiding colision with Sandbox.Engine.Utils during sandbox removement.
	///       I guess it can be renamed to MyConstants once we are finished with sandbox deletion.
	/// </summary>
	public class MyVRageConstants
	{
		public const int PRUNING_PROXY_ID_UNITIALIZED = -1;
	}
}
